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3d fighting game
3d fighting game













3D movement fundamentally changes that dynamic, as jumping and crouching are generally replaced with side-stepping. 3D Movementįrom the moment I played Street Fighter II in the arcades as a kid, it was hardwired into my brain that up meant jump and down was crouch. Since the advent of Virtua Fighter in the mid 90s, there are two fundamental factors of 3D fighting game design that I haven’t been able to overcome. However, there’s at least one entire sub-genre that I suck at: 3D fighting games. Coming into Street Fighter IV as a lapsed fan of the genre with barely any skills to begin with, my knowledge and skills have developed to a point where I’m proficient in numerous fighters.

3d fighting game

Over the past decade, I’ve overcome so much in the world of fighting games.















3d fighting game